About Me

Hi, I'm Priya —
still figuring it out,
one project at a time.

I graduated from General Assembly's UX Design Bootcamp in March 2026. Before that, I spent years teaching. I'm based in Sunnyvale and actively looking for my first UX or product design role — somewhere I can learn properly and do work that genuinely helps people.

General Assembly UX Design Bootcamp Badge Verified Credential
View Resume →

Teacher, now
designer.

I spent years teaching before I found UX. In the classroom, the moments that stayed with me weren't the planned lessons — they were the looks on students' faces when something I said made no sense at all. That gap between what I intended and what landed is exactly what UX design tries to close. I just didn't have a name for it yet.

Coming into design from teaching gave me something I think matters more than any tool right now: genuine curiosity about why people do what they do, patience with confusion, and the habit of watching behaviour instead of asking for opinions. I unlearned a lot of the instinct to explain and guide — research taught me to get out of the way and just listen.

"My most visually plain prototype tested better than my prettiest one. That was humbling — and it reordered a lot of things for me."

I have an MCA, so I understand a bit about how digital products are built. But that's not what drives my design instinct. What drives it is asking why something feels wrong to the person using it — and then being willing to throw out my first answer when the research says it's wrong.

I'm early. I have three case studies, a lot of honest reflection on what I got wrong in each one, and a genuine desire to keep learning on a real team. If that sounds like someone you'd want to work with, I'd love to talk.

Skills & Methods

UX Research

  • User Interviews
  • Usability Testing
  • Heuristic Evaluation
  • Card Sorting
  • Competitive Analysis
  • Content Audits
  • Affinity Mapping
  • Persona Creation
  • Journey Mapping

Design

  • Interaction Design
  • Wireframing
  • Prototyping
  • Visual Design
  • Information Architecture
  • Responsive / Mobile UX
  • Accessibility (WCAG)
  • Design Systems
  • User Flows

Tools & Process

  • Figma & FigJam
  • Jira
  • Notion
  • Wix
  • Canva
  • Agile / Sprints
  • Design Thinking
  • Double Diamond
  • Google Workspace
How I Think

Things I've actually
started to believe.

👂

Get out of the way and listen

My teaching instinct was to guide and explain. Research taught me that's often the wrong move. The most useful thing I can do in an interview is stay quiet long enough to hear what someone actually thinks.

🔄

Test ugly things early

My prettiest prototype didn't test best. Going high-fidelity too soon means people give feedback on the visuals, not the flow. I'd rather show something rough and learn something real than show something polished and learn nothing.

🤝

Design is a conversation, not a handoff

Constraints are better understood through conversation than assumption. I'm still learning when to push back and when to adapt — but I know the answer comes from talking to the people who'll build it, not guessing on my own.

🎯

Good design goes unnoticed

People don't notice when something works well. They just don't get frustrated. That's the goal — not that someone says "I love this UI", but that they complete their task without once thinking about the interface.