Hi, I'm Priya — a fresh UX grad from General Assembly (March 2026). Before this, I spent years teaching. Learning to design made me realise that my best teaching moments were the ones where I stopped talking and watched what confused people. Turns out that's called user research. I just didn't have a name for it yet.
A South Asian dance platform where organizers, dancers, and choreographers all needed the same site — but had completely different goals. I redesigned onboarding and navigation to stop the confusion.
I assumed navigation was the main problem. User interviews told me it was actually trust — people didn't know if the platform was even active. That changed where I started.
Restaurants have maybe 30 minutes before surplus food goes to waste. I designed a mobile app for staff to post donations quickly — and for local organisations to claim them in real time.
I underestimated how different the restaurant-side and recipient-side flows needed to be. My first prototype tried to serve both in one UI. It didn't work — and that was a good lesson.
Traditional Indian products that don't fit neatly into Western e-commerce categories. I reworked the information architecture so browsing felt intuitive — even if you don't know the exact name of what you're looking for.
Card sorting with users who had different cultural familiarity completely changed how I thought about categorisation. There's no single "right" mental model here.
Not the curriculum version. The things I walked in believing, and what quietly shifted after sitting with real users for the first time.
"Good design is about making things look clean. If it's polished, the problem is solved."
↓ what changedPeople don't notice good design — they just don't get frustrated. My most visually plain prototype tested better than my prettiest one. That was humbling, and it reordered a lot of things for me.
"My teaching background will help me understand users. I'm used to reading a room."
↓ what changedTeaching is about guiding. Research is about getting out of the way. I had to unlearn the instinct to explain and just watch what people actually did — even when it was uncomfortable to stay quiet.
"I'll know when to push back on design constraints. I have some technical context."
↓ what changedDesigning within constraints is a conversation, not a checklist. I'm still learning when to push and when to adapt — and I think I'll be learning that for a long time.
Looking for UX Designer, Product Designer, or UX Research Intern roles — somewhere I can learn fast, ask lots of questions, and do meaningful work from day one.
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